Difference between revisions of "AfterStep Themes Discussion"

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Line 32: Line 32:
 
   <li>Window Buttons</li>
 
   <li>Window Buttons</li>
 
   <li>Menu</li>
 
   <li>Menu</li>
 +
  <li>Modules</li>
 +
  <ul>
 +
  <li>Wharf</li>
 +
  <li>Pager</li>
 +
  <li>Winlist</li>
 +
  <li>WinTabs</li>
 +
  <li>banner</li>
 +
  </ul>
 
  </ul>
 
  </ul>
 
  <li>Feel (FIXME : break down more)</li>
 
  <li>Feel (FIXME : break down more)</li>

Revision as of 22:25, 13 February 2008

The whole terminology of themes/skins is full of misunderstandings, so everthing needs to be clearly defined, feel free to correct anything...

Definition

  • a theme is a subject of composition and/or a distinct, recurring, and unifying quality or idea
  • a skin (Look in afterstep terminology) is a way to decorate elements a user has set up to be on his desktop, as such a skin is a subset of a theme

Entities involved with theming

  • user (what he wants and doesnt want to be changed)
  • theme (what themer wants so theme is an experience rather then simple cosmetic changes)
  • theme engine (helps integrate user whishes and themer whishes)


Theme objectives

  • it defines where stuff lies on the desktop (as such any personal config is initself a theme)
  • how it reacts/interacts
  • it defines how stuff is decorated
  • other toolkits/apps to be themed

Atomic Elements that cannot be further reduced

  • Background
  • IconSet
  • Decor
    • Windows
    • Window Buttons
    • Menu
    • Modules
      • Wharf
      • Pager
      • Winlist
      • WinTabs
      • banner
  • Feel (FIXME : break down more)
    • Keyboard actions
    • mouse actions
  • Module Decor
  • size and orientation of windowbox (problem here: how to make that look independant)
  • Animation settings