Difference between revisions of "AfterStep Themes Discussion"

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== Entities involved with theming ==
 
== Entities involved with theming ==
-user (what he wants and doesnt want to be changed)
+
<ul>
-theme (what themer wants so theme is an experience rather then simple cosmetic changes)
+
<li>user (what he wants and doesnt want to be changed)</li>
-theme engine (helps integrate user whishes and themer whishes)
+
<li>theme (what themer wants so theme is an experience rather then simple cosmetic changes)</li>
 
+
<li>theme engine (helps integrate user whishes and themer whishes)</li>
 +
</ul>
  
  
 
== Theme objectives ==
 
== Theme objectives ==
        -it defines where stuff lies on the desktop (as such any personal config is initself a theme)
+
<ul>
        -how it reacts/interacts
+
<li>it defines where stuff lies on the desktop (as such any personal config is initself a theme)</li>
        -it defines how stuff is decorated
+
<li>how it reacts/interacts</li>
        -other toolkits/apps to be themed
+
<li>it defines how stuff is decorated</li>
 +
<li>other toolkits/apps to be themed</li>
 +
</ul>
  
 
== Atomic Elements that cannot be further reduced ==
 
== Atomic Elements that cannot be further reduced ==
        -IconSet
+
<li>IconSet</li>
        -Window Decor
+
<li>Window Decor</li>
        -Module Decor
+
<li>Module Decor</li>
        -Background
+
<li>Background</li>
        -Feel (break down more)
+
<li>Feel (break down more)</li>
        -size and orientation of windowbox (problem here: how to make that look independant)
+
<li>size and orientation of windowbox (problem here: how to make that look independant)</li>
        -Menu
+
<li>Menu</li>
        -Mouse (although this is something i cannot imagine _any_ user wanting to be touched)
+
<li>Mouse (although this is something i cannot imagine _any_ user wanting to be touched)</li>
        -Animation settings
+
<li>Animation settings</li>

Revision as of 22:12, 13 February 2008

The whole terminology of themes/skins is full of misunderstandings, so everthing needs to be clearly defined, feel free to correct anything...

Definition

  • a theme is a subject of composition and/or a distinct, recurring, and unifying quality or idea
  • a skin (Look in afterstep terminology) is a way to decorate elements a user has set up to be on his desktop, as such a skin is a subset of a theme

Entities involved with theming

  • user (what he wants and doesnt want to be changed)
  • theme (what themer wants so theme is an experience rather then simple cosmetic changes)
  • theme engine (helps integrate user whishes and themer whishes)


Theme objectives

  • it defines where stuff lies on the desktop (as such any personal config is initself a theme)
  • how it reacts/interacts
  • it defines how stuff is decorated
  • other toolkits/apps to be themed

Atomic Elements that cannot be further reduced

  • IconSet
  • Window Decor
  • Module Decor
  • Background
  • Feel (break down more)
  • size and orientation of windowbox (problem here: how to make that look independant)
  • Menu
  • Mouse (although this is something i cannot imagine _any_ user wanting to be touched)
  • Animation settings