Difference between revisions of "AfterStep Themes Discussion"
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<ul> | <ul> | ||
<li>IconSet</li> | <li>IconSet</li> | ||
− | <li>Window | + | <li>Decor</li> |
+ | <ul> | ||
+ | <li>Windows</li> | ||
+ | <li>Window Buttons</li> | ||
+ | </ul> | ||
<li>Module Decor</li> | <li>Module Decor</li> | ||
<li>Background</li> | <li>Background</li> |
Revision as of 21:19, 13 February 2008
The whole terminology of themes/skins is full of misunderstandings, so everthing needs to be clearly defined, feel free to correct anything...
Contents
Definition
- a theme is a subject of composition and/or a distinct, recurring, and unifying quality or idea
- a skin (Look in afterstep terminology) is a way to decorate elements a user has set up to be on his desktop, as such a skin is a subset of a theme
Entities involved with theming
- user (what he wants and doesnt want to be changed)
- theme (what themer wants so theme is an experience rather then simple cosmetic changes)
- theme engine (helps integrate user whishes and themer whishes)
Theme objectives
- it defines where stuff lies on the desktop (as such any personal config is initself a theme)
- how it reacts/interacts
- it defines how stuff is decorated
- other toolkits/apps to be themed
Atomic Elements that cannot be further reduced
- IconSet
- Decor
- Windows
- Window Buttons
- Module Decor
- Background
- Feel (break down more)
- size and orientation of windowbox (problem here: how to make that look independant)
- Menu
- Mouse (although this is something i cannot imagine _any_ user wanting to be touched)
- Animation settings