Difference between revisions of "AfterStep Themes Discussion"
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<li>Window Buttons</li> | <li>Window Buttons</li> | ||
<li>Menu</li> | <li>Menu</li> | ||
+ | <li>Modules</li> | ||
+ | <ul> | ||
+ | <li>Wharf</li> | ||
+ | <li>Pager</li> | ||
+ | <li>Winlist</li> | ||
+ | <li>WinTabs</li> | ||
+ | <li>banner</li> | ||
+ | </ul> | ||
</ul> | </ul> | ||
<li>Feel (FIXME : break down more)</li> | <li>Feel (FIXME : break down more)</li> |
Revision as of 21:25, 13 February 2008
The whole terminology of themes/skins is full of misunderstandings, so everthing needs to be clearly defined, feel free to correct anything...
Contents
Definition
- a theme is a subject of composition and/or a distinct, recurring, and unifying quality or idea
- a skin (Look in afterstep terminology) is a way to decorate elements a user has set up to be on his desktop, as such a skin is a subset of a theme
Entities involved with theming
- user (what he wants and doesnt want to be changed)
- theme (what themer wants so theme is an experience rather then simple cosmetic changes)
- theme engine (helps integrate user whishes and themer whishes)
Theme objectives
- it defines where stuff lies on the desktop (as such any personal config is initself a theme)
- how it reacts/interacts
- it defines how stuff is decorated
- other toolkits/apps to be themed
Atomic Elements that cannot be further reduced
- Background
- IconSet
- Decor
- Windows
- Window Buttons
- Menu
- Modules
- Wharf
- Pager
- Winlist
- WinTabs
- banner
- Feel (FIXME : break down more)
- Keyboard actions
- mouse actions
- Module Decor
- size and orientation of windowbox (problem here: how to make that look independant)
- Animation settings